/* * A basic example of Win32 programmiwng in C. * This source code is in the PUBLIC DOMAIN and has NO WARRANTY. * Colin Peters */ #include #include /* * This is the window function for the main window. Whenever a message * is dispatched using DispatchMessage (or sent with SendMessage) this * function gets called with the contents of the message. */ LRESULT CALLBACK MainWndProc (HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam) { /* The window handle for the "Click Me" button. */ static HWND hwndButton = 0; static int cx, cy;/* Height and width of our button. */ HDC hdc;/* A device context used for drawing */ PAINTSTRUCT ps;/* Also used during window drawing */ RECT rc;/* A rectangle used during drawing */ /* * Perform processing based on what kind of message we got. */ switch (nMsg) { case WM_CREATE: { /* The window is being created. Create our button * window now. */ TEXTMETRIC tm; /* First we use the system fixed font size to choose * a nice button size. */ hdc = GetDC (hwnd); SelectObject (hdc, GetStockObject (SYSTEM_FIXED_FONT)); GetTextMetrics (hdc, &tm); cx = tm.tmAveCharWidth * 30; cy = (tm.tmHeight + tm.tmExternalLeading) * 2; ReleaseDC (hwnd, hdc); /* Now create the button */ hwndButton = CreateWindow ( "button",/* Builtin button class */ "Click me.", WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON, 0, 0, cx, cy, hwnd,/* Parent is this window. */ (HMENU) 1,/* Control ID: 1 */ ((LPCREATESTRUCT) lParam)->hInstance, NULL ); return 0; break; } case WM_DESTROY: /* The window is being destroyed, close the application * (the child button gets destroyed automatically). */ PostQuitMessage (0); return 0; break; case WM_PAINT: /* The window needs to be painted (redrawn). */ hdc = BeginPaint (hwnd, &ps); GetClientRect (hwnd, &rc); /* Draw "Hello, World" in the middle of the upper * half of the window. */ rc.bottom = rc.bottom / 2; DrawText (hdc, "Hello, World!", -1, &rc, DT_SINGLELINE | DT_CENTER | DT_VCENTER); EndPaint (hwnd, &ps); return 0; break; case WM_SIZE: /* The window size is changing. If the button exists * then place it in the center of the bottom half of * the window. */ if (hwndButton && (wParam == SIZEFULLSCREEN || wParam == SIZENORMAL) ) { rc.left = (LOWORD(lParam) - cx) / 2; rc.top = HIWORD(lParam) * 3 / 4 - cy / 2; MoveWindow ( hwndButton, rc.left, rc.top, cx, cy, TRUE); } break; case WM_COMMAND: /* Check the control ID, notification code and * control handle to see if this is a button click * message from our child button. */ if (LOWORD(wParam) == 1 && HIWORD(wParam) == BN_CLICKED && (HWND) lParam == hwndButton) { /* Our button was clicked. Close the window. */ DestroyWindow (hwnd); } return 0; break; } /* If we don't handle a message completely we hand it to the system * provided default window function. */ return DefWindowProc (hwnd, nMsg, wParam, lParam); } int STDCALL WinMain (HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmd, int nShow) { HWND hwndMain;/* Handle for the main window. */ MSG msg;/* A Win32 message structure. */ WNDCLASSEX wndclass;/* A window class structure. */ char*szMainWndClass = "WinTestWin"; /* The name of the main window class */ /* * First we create a window class for our main window. */ /* Initialize the entire structure to zero. */ memset (&wndclass, 0, sizeof(WNDCLASSEX)); /* This class is called WinTestWin */ wndclass.lpszClassName = szMainWndClass; /* cbSize gives the size of the structure for extensibility. */ wndclass.cbSize = sizeof(WNDCLASSEX); /* All windows of this class redraw when resized. */ wndclass.style = CS_HREDRAW | CS_VREDRAW; /* All windows of this class use the MainWndProc window function. */ wndclass.lpfnWndProc = MainWndProc; /* This class is used with the current program instance. */ wndclass.hInstance = hInst; /* Use standard application icon and arrow cursor provided by the OS */ wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION); wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor (NULL, IDC_ARROW); /* Color the background white */ wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH); /* * Now register the window class for use. */ RegisterClassEx (&wndclass); /* * Create our main window using that window class. */ hwndMain = CreateWindow ( szMainWndClass,/* Class name */ "This is a test",/* Caption */ WS_OVERLAPPEDWINDOW,/* Style */ CW_USEDEFAULT,/* Initial x (use default) */ CW_USEDEFAULT,/* Initial y (use default) */ CW_USEDEFAULT,/* Initial x size (use default) */ CW_USEDEFAULT,/* Initial y size (use default) */ NULL,/* No parent window */ NULL,/* No menu */ hInst,/* This program instance */ NULL/* Creation parameters */ ); /* * Display the window which we just created (using the nShow * passed by the OS, which allows for start minimized and that * sort of thing). */ ShowWindow (hwndMain, nShow); UpdateWindow (hwndMain); /* * The main message loop. All messages being sent to the windows * of the application (or at least the primary thread) are retrieved * by the GetMessage call, then translated (mainly for keyboard * messages) and dispatched to the appropriate window procedure. * This is the simplest kind of message loop. More complex loops * are required for idle processing or handling modeless dialog * boxes. When one of the windows calls PostQuitMessage GetMessage * will return zero and the wParam of the message will be filled * with the argument to PostQuitMessage. The loop will end and * the application will close. */ while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg); DispatchMessage (&msg); } return msg.wParam; }